Infowars – Violence in Video Games
“Violence in Video Games” was produced to demonstrate the close similarities between real-world violence and simulated violence included in video games. The video juxtapositions scenes captured in the real-world and those that exist in the fantasy game world depicted in the Call of Duty series. Shooting dogs, beating children and murdering innocent civilians are dwarfed by the amount of unmitigated evil game developers are having their heroes portray.
Call of Duty is currently the most popular first-person shooter video game series on the market. The game overshadows in popularity and sales Grand Theft Auto and Halo.
Current versions of the game include torture of captured enemy combatants, burning prisoners alive with Molotov cocktails, shooting soldiers who surrender, and the terrorist slaughter of civilians in a Russian airport.
For the less gung-ho (and psychopathic), the latest version of Call of Duty allows players to opt-out of the scene depicting the murder of innocent civilians.
Video games play an important role in training U.S. soldiers as they prepare for combat. In 2008, the Army invested $50 million for the development of video games and a gaming system designed to train soldiers for combat. “With the new platform and games, Army programmers hope to offer more life-like reproductions of battlefield scenarios, offering editable terrains, a greater capacity for multi-player action and larger battlefields,” writes Switched, an AOL electronics website.
The current version of Call of Duty was not available in 2007 when soldiers massacred a Reuters cameraman and other civilians in Baghdad. However, considering the way the soldiers acted, you wouldn’t know it.”
Personally I know many people that play war/shooter video games including myself, and to be honest it does turn on a lot of younger kids in wanting to become special forces, seals, rangers, ect… But thats not everyone that plays the video games which I also know for a fact because there are many of us who have morals and a correct social compass. Usually players are connected over a server where they will play on teams or vs eachother in all out war types of scenarios. There is communication between the players and it’s not just about wanting to become a killing machine for the United State’s government because of a video game. More or less of the time it’s about other use that the video game gives that nobody talks about. That’s the thing people want to talk about what nobody is talking about because what isn’t being said is becomming what is being said. With that being sad usually I hear other players in the chat talking about how their reflex mechanisms are improved in real life, critical thinking in hyper scenario’s becomes easier, communication skills become improved because of all the other players you are interacting with not only in the game but with voice. So yes we can try to relate video games creating the killers like seen in the video from baghdad, but we can also look at more realisitic scenarios about what the games are doing.